![]() ![]() ![]() ℹ️About GitHub Wiki SEE, a search engine enabler for GitHub WikisĪs GitHub blocks most GitHub Wikis from search engines. Your trafficlight changed its state? Great, now you know everything important about trafficlight coding! Trafficlight states and rythms RED Don't forget to replace RED with the command you actually want to see!ĭid you notice that GET doesn't change the state? Whenever you send GET on channel XY, the trafficlights answers with its state on the same channel. Of course you have to replace channel with the channel you gave the trafficlight when you set it up. To make it show some lights, you just have to send one of the five commands to it: digiline_send("channel", "RED") RED switches to yellow first, then to red). A trafficlight basicly knows 5 commands:Įach of them represents a trafficlight state and might also contain a "trafficlight rythm" (a rythm defines what happens before the final state is reached, e.g. Link them as seen in Basic setup, and give them a channel by right-clicking. To make the trafficlights actually do something, they have to be coded with a luacontroller. If your digiline signals come from underground, you can use the digiline distributor to conduct them up (as seen in the simple setup). Nevertheless, I recommend to put them on poles which conduct digiline signals to the trafficlights around them. To achieve this, they can be placed whereever you want. The trafficlights aim at being as flexible while good-looking as possible. Trafficlights can be controlled with the digilines (some kind of data wire) of Jeija's mod digilines. Then send a character, a string, or one of several control words or codes to that channel from a Mesecons Lua Controller. ![]() Simply place one or more panels, either in a line or forming a wall, and set a channel on just the left-most or upper-left one. I played Mineclone 5 for a while and it was mostly feature complete for what I wanted to do, but it doesn't play with other mods all that well, while all the mods I selected have good interoperability.IMPORTANT: This wiki page is for the old trafficlight system. This mod provides a set of LED panels to form a marquee, controlled by Mesecons' Digilines mod. For exmaple, in minetest, ores often don't show up frequently until you get to -1024, which means digging straight down and building elevators for a while. ![]() My current focus is on dfcaverns- massive caves with different ecosystems that involve digging deep. You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long. I make a small number of concessions in survival mode: occasional use of flying, XYZ location, extremely rare use of the chest of everything or /giveme. 1.1 Intro 1.2 Simple machines 1.3 Electric machines 1.4 Digtron 1.4.1 Digtron-Chest&Crate 1.4.2 Small, simple tunnel-digger 1.4.3 Harvester 1.5 Tasks 1.5.1 Basics 1.5.2 Hydro-power 1.5.3 LV 1.5.4 MV 1.5.5 HV 1.6 Examples Tips - Tech Intro This chapter treats technic, pipeworks, mesecons and digilines as one big mod. So basically, it's the minetest game with a number of additions to make survival mode more interesting or convenient (dfcaverns, mobs, travelnet, unified_inventory, ropes), some automation I haven't used yet (mesecons, digilines, signs_bot), some things that sounded cool but haven't tried yet (tubelibe, signs ) and other things that round out the world (wool, dyes, vines). Digiline Stuff The modpack adds some digiline devices which do many things. 3d_armor, awards, basic_materials, beds, binoculars, biome_lib, boats, bones, bucket, butterflies, carts, chest_of_everything, compost, creative, default, dfcaverns, digilines, digistuff, display_biome, doors, dungeon_loot, dye, dynamic_liquid, env_sounds, farming, fire, fireflies, flowers, game_commands, give_initial_stuff, item_drop, keys, map, mesecons, mobs_animal, mobs_monster, mobs_npc, mobs_redo, moreblocks, mtg_craftguide, pipeworks, player_api, ropes, screwdriver, sethome, sfinv, signs_bot, spawn, stairs, tnt, travelnet, tubelib2, unifieddyes, unified_inventory, vessels, vines, walls, wielded_light, wool, xpanes ![]()
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